If you're running your application from the executable or debugger directly then you must have a steam_appid.txt in your game directory next to the executable, with your app ID in it and nothing else. The Steam client couldn't determine the App ID of game.A running Steam client is required to provide implementations of the various Steamworks interfaces. True indicates that all required interfaces have been acquired and are accessible.įalse indicates one of the following conditions: See Initialization and Shutdown for additional information. S_API bool S_CALLTYPE SteamAPI_Init() Initializes the Steamworks API. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck How to load and run games on the Steam Deck Dev-Kit Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kitĭebugging Windows Games on a Steam Deck Dev-kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting Optionally: Manually download and import the SteamManager MonoBehavior which contains a starting point for using the Steamworks API in your project.Creating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators.Click the "Add" button and wait several seconds for the system to download and install the Steamworks.NET package from GitHub.Select the "Add package from git URL." option.Click the "+" (plus) button located in the upper left of the window.Unity Package Manager support is still fairly new but you can use it like so: You can find the installation instructions here. Note that only Steamworks.NET specific issues should be reported, general API questions/issues should be asked on the Steamworks discussion board. Currently building against Steamworks SDK 1.53a. Steamworks.NET fully supports Windows (32 and 64 bit), OSX, and Linux. Niceties and C# Idioms can be easily implemented on top of Steamworks.NET. Steamworks.NET was designed to be as close as possible to the original C++ API, as such the documentation provided from Valve largely covers usage of Steamworks.NET. Steamworks.NET is a C# Wrapper for Valve's Steamworks API, it can be used either with Unity or your C# based Application.
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